![]() ![]() So over time we've done various things to make that more exciting. THAT said, people had also noted that sometimes the final battle could be rather underwhelming, particularly based on certain playstyles. ![]() At any rate, we kind of split the difference with a response that is so minor that you notice it, and it's interesting thematically (yay simulation), but it shouldn't actually cause you to suddenly lose the game or something. I think that's the difference in how the two groups of players think about it. If you are thinking of this as a simulation, then really the response feels underwhelming. You're not wrong that it is mildly cheaty, but that's really only if you think of this as a game rather than a simulation. It was popular, so we defaulted it to on, but left the option to turn it off. In terms of the things that are really scary, that's still how things work.īut we got a number of requests to add in at least a minor response for the sake of realism, so we said sure and put that in with an option to turn it on. Either against you and that faction, or against that faction and ignoring you. Badger coded this, and it was in response to a player request, and as I noted it's meant to be a pretty token response.Įssentially, players were noting "it fields strange that basically the AI can lose and never call any ships back from the front if I'm going around the galaxy just dominating." We had never planned on having these ships triggered by anything except large factions that are not-you. Well, if that were the case, then beachheads on AI planets would probably also count, but I'm not sure entirely. I am pretty sure it's just using mobile strength, and I think it might even just be mobile strength after its planets. So essentially, if your fleet is strong enough to trigger them, or you have superweapons that are that high, then you should be able to easily handle whatever they send. The response that they bring in from the front lines is really kind of token unless it's based around a large other faction. Kinda annoying when the Overlord's second phase started spawning those things as it moved across my planets tho. Originally posted by KDR_11k:Seems kinda cheaty to make those spawns based on your strength instead of the AIP but ultimately they weren't much of an issue. Kinda annoying when the Overlord's second phase started spawning those things as it moved across my planets tho.ĭoes it only consider mobile strength or do I have to worry about turrets too? Seems kinda cheaty to make those spawns based on your strength instead of the AIP but ultimately they weren't much of an issue. This was at 7/7/7 difficulty so I broke the mark 3 threshold for AI deployments during that final gear-up phase. My final attacks against the Mk7 worlds had me fielding about 400 Strength in total (mostly fleet ships, plus a Thanatos Ark and two Lone Spire Frigates though I did go to maybe 250 AIP plus the AIP from the homeworld itself to gear up for the final push, didn't engage with MDCs or the Super Terminal that run). Originally posted by Strategic Sage:Allied factions is the most likely cause, what do you have active in your game? Had hostile to all Macrophages (Intensity 4) and Devourer Golem active in my game though IIRC it said "against Humanity" in the spawn message.
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